THE MESSAGING CENTER FOR A NEW INSTANT PAYMENTS PLATFORM BUILT FROM THE GROUND UP

ASIF CASE STUDY
DISCLAIMER
ASIF is a fictional company. I invented this brand to represent my work with a a well-established, global financial technology company from 2019 to 2020. I am unable to show publicly the actual design work; what follows is a very close approximation.

PROJECT BRIEF

Contributions and UX solutions for the notification feature of a new Instant Payments Network Infrastructure within a global team of one of the largest, most venerable financial technology companies in the world.

INTRODUCTION to ASIF INSTANT PAYMENTS

Instant Payments are transactions from one bank account to another across a central payment network infrastructure, occurring practically in real-time.

The majority of transactions now use traditional File Based Clearing and Settlement models, such as credit card payments and wire transfers. These usually take several days for the participating financial institutions to complete.

Instant Payments do not require the use of these slower, traditional systems, and so provide superior access to direct, fast transactions for individuals, businesses, merchants, governments, and financial institutions, providing critical growth to regions and economic sectors.

ASIF is not the first to provide Instant Payments, but has formed a strategy to introduce the highest quality payment network to scale across all global real-time payment infrastructures.

The new ASIF Instant Payments Network consists of three layers:

  1. Base Clearing and Settlements System: the infrastructure which handles the instant transaction processing and activities
  2. Value-Added Services: features such as Fraud Protection, Auto Bill Payment, and Tokenization
  3. Core Integration Platform: fundamental features which include friendly onboarding, an administrator portal, user management, and key communications within the network
The ASIF strategy is to build a superior Core Integration Platform that can be deployed agnostically as a white-labelled application to work concurrently with partners’ or competitors’ existing payment infrastructures, or with ASIF’s own payment network.

PRODUCT REQUIREMENTS

MY INVOLVEMENT

ASIF’s international, cross-functional team built the Core Integration Platform from the ground up. The product team is based primarily in London, with support in the San Francisco Bay Area. The engineering team is based in Bangalore.

My contributions to the team included researching, designing, and prototyping of the Core Integration Platform Messaging, Alerts, and Notifications Center, the User Management Portal, and the design of an Approvals for New Users process.

Here, I present my process for designing the Alerts and Notifications Center.

CLARIFYING THE PROJECT

The Messaging, Alerts, and Notifications Center provides visibility of critical information for network operators, analysts, or financial institution members. Messages are generated by the system and sent to the relevant parties: Participants or Network Operators.

The Product team’s Analysts and Managers teamed up to determine the initial product technical requirements. This included a list of dozens of events that would trigger a notification or alert, as well as a classification system of message types based on severity and context. A color-coded system would identify messages that conveyed an urgency or warning, required an action, or were informative in nature. Two types of messages were determined: Notifications and Alerts. Events that were scheduled would be displayed as Notifications, while unscheduled events would be displayed as Alerts.

At the initial kick-off meeting with Product and Design, the Design team identified three deliverables:

  1. An icon in the masthead navigation bar to signal new messages had been sent
  2. A Quick-View Tray to see an overview of the most important or newest messages
  3. A message center to view all messages

With these three deliverables added to Jira as new stories, I started designing initial low-fidelity prototypes.

PHASE I and PHASE II

Low Fidelity Prototypes

To explore the initial the direction of design patterns for the three deliverables, and the scope of requirements, I made a a series of low-fidelity wireframes. These functioned as explorations of layout and as a tool to visualize the user journey and workflow, rather than as a blueprint for the final design.

Discovery of New Requirements

In creating the low-fidelity wireframes, I quickly discovered that the list of three deliverables would need to be further clarified and expanded.

One of the first things I found was the single-page messaging center envisioned by the Product team needed to be built out into a more robust feature, like a traditional inbox. The messaging center would require filtering and sorting capabilities, the ability to archive messages, differentiate read and unread messages, and dedicated pages for each message to view the full content.

Implementing the Product team’s requirement for five different color-coded message types created something of an overwhelming rainbow of messages in the Inbox. To mitigate this, we suggested a streamlining of the color-coded system, and created badges for each message type using only three colors: red for urgent / critical messages, yellow for important messages and warnings that were not critical, and blue for everything else. We would differentiate action items from non-action items with an icon. In addition to an icon and color differentiation, the badges also displayed the message type in a text title to enable accessibility and comply with WCAG and VGAR standards. The content of the message subject line provides further context to describe message types.

Several message types required a follow-up action. Some urgent / critical messages would require an immediate action, while other action items did not. Messages that were not urgent / critical but required a follow-up action would be presented as a notification in the user’s Inbox and in the Quick-View Tray. Urgent or critical messages requiring immediate action would be presented as a system-wide alert, in addition to a notification in the user’s Inbox and Quick-View Tray.

All action item messages would display a link for the user to navigate to the relevant section of the platform to perform the required action.

We suggested to the Product Team to create new user stories for each new requirement, and to deliver the scope of the design requirements in two phases, each phase lasting one two-week sprint.

Phase I would deliver an MVP version of the Quick-View Tray, System-Wide Alerts, and the Inbox, with only informative messages available in the Inbox. In Phase I, messages would not be able to be opened and read, only the subject line is viewable. Therefore, there are no “read” or “unread” messages — these would be built during Phase II. The only action available for messages would be to archive them.

Phase II would flesh out each of these features with more specific message types: urgent notifications, warnings, and actionable items, with subsequent follow-up notifications if required actions were left unperformed. Messages could be opened and read on a dedicated message page, and the user would be able to filter “read” and “unread” messages, as well as filtering by message type (critical / urgent, action items, informative).

HIGH FIDELITY PROTOTYPES

New Design Layout

Utilizing ASIF’s existing component library, Crate, I built high-fidelity prototypes for Phase I during the remainder of the first sprint, and again for Phase II for the second sprint.

Crate Design System

The Crate design system is ASIF’s vetted, verified, tested library of components, guidelines, and resources that combine to create a living, growing visual language that adapts to nearly any design situation. The Crate design system adds consistency, quality, and accessibility standards to the ASIF brand. An entire branch of the ASIF design department is dedicated to building, testing, documenting, verifying, and distributing the component library and code snippets to designers and developers, allowing us to focus on building a great user experience and sound application logic instead of pixel pushing.

Crate is a constant work in progress: a living body of components that act as the basis for new design projects. For the Messaging features, I found that I needed to build new components to fulfill the product requirements and user stories. I worked closely with members of the Design System team to verify new components I built for the Inbox and Quick-View Tray. These new components were then tested and verified as accessible by a heuristic review based on VGAR and WCAG standards, and then added to the official Crate component library.

Using newly minted messaging components along with existing Crate components, I built high-fidelity prototypes for the Quick-View Tray, System-Wide Alerts, and the Message Center’s Inbox, satisfying the MVP product requirements.

TESTING, ITERATIONS and HAND-OFF

Usability Testing

To validate the designs, I conducted several usability tests on the UserTesting.com platform.

In the Phase I sprint, I conducted tests to confirm user’s understanding of the navigation system within the Inbox, their perception of icons within the Quick-View Tray, and their comprehension of the System-Wide Alerts.

Later, in the Phase II sprint, I tested the designs for user’s comprehension of the different types of messages, the usability of links for action items, and reminder messages for actions left unperformed.

In the tests, users performed a series of actions, and gave feedback on their ability to complete those actions and their perception of how their actions affected the interface. Users were also invited to contribute any additional thoughts, feelings, or opinions of their interactions.

For each test, I recruited 4-6 participants. For all tests, I was pleased to find that the participants were able to complete all actions asked of them, and consistently gave feedback that the designs were straightforward and intuitive to use. There was some variation on the users’s methods used to navigate through the workflow — for example, some users would click on the “see all” link in the Quick-View Tray to get to the Inbox, while others used the Message Inbox link in the masthead navigation bar. Within the Inbox, some users would click on the left-hand navigation to view only Action Item messages, while others used the filter feature. This behavior was predicted; I intentionally built navigation redundancy into the design.

The usability test results not only validated my designs, but also helped lead to the quick adaptation of the new design components to the Crate library.

Hand-Off to Engineering

Two hand-offs occurred, at the end of each phase. In general, hand-off went smoothly. I walked the engineering team through each of the screens I rendered in InVision, explained features, fielded questions and clarified details.

During the Phase I hand-off, there were some concerns around rules of how to display the number of new messages within the bell icon in the masthead navigation bar, so we decided to postpone adding that feature until the Phase II hand-off. For both hand-offs, I made sure that the Engineering team had what they needed from me and the Design team, and I made myself available for further questions and clarification.

Final Steps

Once the hand-off of Phase I was complete, I kept in contact with the Engineering team to provide additional design assistance, and to conduct quality testing on their code builds. Eventually, due to the COVID-19 epidemic, I had to hand off oversight of the project to another coworker who was employed full-time with ASIF.

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