Since 2008, I’ve been working as a designer. I attended post-graduate education for visual communication and graphic design at San Francisco State University, where I had previously received my BA in digital media and studio arts. I have worked in software, web, print, animation, and as a front-end developer.
Over the years, I have contributed with hands-on pixel-pushing as well as in leadership roles as Design Lead or Art Director. I’ve hired and fostered junior designers, collaborated with copywriters, PMs, engineers, and coordinated with other stakeholders to build excellent human-centered design products. In some roles, I’ve been a formidable design team of one, owning projects from beginning to end, from ideation and listing product requirements to research, road mapping, rapid prototyping, usability testing, visual design, hand-off to engineering, and monitoring user engagement after launch.
The landscape of design has evolved rapidly in the 12+ years since my formal education. To keep my toolkit sharp and my skill sets relevant, I regularly attend workshops, bootcamps, tutorials, meet ups, and lectures. I enjoy challenging myself to learn and to try out new techniques, software, CS languages, and technologies. Currently I focus on building high quality, usability-tested product interfaces that employ human-centered design principles.
A native of the Bay Area, I’ve lived in Miami, Brooklyn, Portland (OR), Nevada City, and traveled literally around the world twice (so far). After being away, I’ve always found myself drawn back home to the Bay. I enjoy backpacking and hiking in the California wilderness, bicycling around town, playing & recording music, helping my dad with his horseradish farm in Nevada City, and plotting my next art projects.